11/12/2022 0 Comments Cities xl cheat engine![]() The second direction was more on the simulation and the economics. So we wanted the graphics to be realistic, to look as beautiful as they could. The first one was that we wanted players to see a real difference on the graphics-side of things in Cities XL, they’d seen in previous games of the genre. ![]() The main question we asked ourselves was: based on the current technology available, the new Internet paradigm that we have, what could we offer players in 2008 or 2009 as far as the city-builder genre was concerned?īasically we came up with the three main directions for the game. We thought that nobody was actually answering this game genre anymore - Electronic Arts and Maxis with Sim City 4 was released in 2003, and nothing was shipping out as far as we knew. We got quite good feedback on the City Life game from the press and on the player’s side, too. We came recently in 2004 with a game called Medieval Lord, which is a builder game that takes place in the medieval age.Īnd out of the engine that we build for Medievil Lord, we created City Life, our first modern city builder game, all in 3D, with a bunch of features that you might see in the Sim City series. Then we had more real-time games, but still more on the management side of things. Then we had more tycoon games, where you start your own company. We had games like Wall Street Trader, which was kind of an economy game. Monte Cristo is something like 13-years-old, and we continuously have been creating and developing management-based games. Philippe, give me a little background information on what led to the development of Cities XL. For fans of the simulation genre, it’s a must read. What follows after the jump is a long conversation with Zambeaux and Cities XL Internet Manager Philippe Da Silva. There’s a mind-blowing amount of content Monte Cristo are stuffing into Cities XL to piece it all together, I had to chat with the folks behind the massive PC title. “We’re trying to expand the genre by offering more to the players,” he adds. “It’s really trying to do something innovative, really bringing a full scope of city building simulation that satisfies both the solo aspects of the game, and also for the whole multiplayer.” ![]() “We really tried to do something new and different by integrating social networks and online gaming with the whole tycoon gameplay that we have,” Monte Cristo’s Alexandre Zambeaux tells me in a phone interview. Building on the foundations of and experience with their earlier titles like City Life, it’s a title that promises to have it all. On paper, Monte Cristo’s upcoming PC title Cities XL sounds like like a wet dream for fans of simluation titles. ![]()
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